About Me
IDENTITY.MD README.MD CONTACT.MD
operator@liujunyu:~$ ./boot --self
> 载入 IDENTITY.MD
> loading IDENTITY.MD

刘俊宇LIU JUNYU

前字节 PICO 产品负责人,PoliQ(被字节收购)联合创始人。横跨虚拟内容与智能硬件的产品经验,8 年深耕 3D 空间交互、Avatar 和社交产品。 Former Product Lead at ByteDance PICO, Co-founder of PoliQ (acquired by ByteDance). Product experience across virtual content and smart hardware. 8 years in 3D spatial interaction, Avatar, and social products.
正在探索 AI Agent 的物理化落地。具身智能的交互仍显生硬——而我在虚拟世界已验证过解法:身份表达(Vyou / PICO Avatar)、主动行为(角色生活流)、多模态感知。目标不是让 AI 说话更像人,而是创造物理空间中真实、有温度、有个性的在场感。 Currently exploring the physicalization of AI Agent. Embodied intelligence still struggles with stiff interaction — while I've already validated solutions in virtual worlds: identity expression (Vyou / PICO Avatar), proactive behavior (Character Life Flow), and multimodal perception. The goal is not making AI speak more like humans, but creating presence that is real, warm, and individual in physical space.
主导 PICO 社交产品矩阵从 0 到 1(轻世界、PICO Avatar、多人协作);作为 PoliQ 联合创始人打造 Vyou,实现数百万用户与千万级营收的商业化闭环。 Led PICO social product matrix from 0 to 1 (PICO World, PICO Avatar, Multiplayer Collaboration). As co-founder of PoliQ, built Vyou — reaching millions of users with multimillion revenue monetization.
operator@liujunyu:~$
AI AGENT 3D UGC VR FOUND SHIP LEAD
System Info
SYSTEM 7.0.1 · BUILD 0006
Name刘俊宇LIU JUNYU
ClassAI / XR / AVATAR / OS
Status离职,寻找机会中OPEN TO OPPORTUNITIES
CareerBYTEDANCE / POLIQ / PICO
Phone+86 18565641624
Emailjunyu_liu@outlook.com
Located北京BEIJING
BYTEDANCE · PICO POLIQ · VYOU PICO VR CITYU · HCI AI · AGENT 3D · UGC VR · XR FOUND · SHIP · LEAD BYTEDANCE · PICO POLIQ · VYOU PICO VR CITYU · HCI AI · AGENT 3D · UGC VR · XR FOUND · SHIP · LEAD BYTEDANCE · PICO POLIQ · VYOU PICO VR CITYU · HCI AI · AGENT 3D · UGC VR · XR FOUND · SHIP · LEAD
README
// 连接系统 · 正在校准 // BUILT WITH CLAUDE CODE · CLASSIC MAC STYLE

我的「档案」 OPERATOR ON FILE.

// 连接是目的,身体是媒介 // EMBODIMENT IS THE GOAL, CODE IS THE MEDIUM

BUILDER · 刘俊宇 BUILDER · LIU JUNYU
FOCUS · EMBODIED AI × PRESENCE FOCUS · EMBODIED AI × PRESENCE
STATE · CALIBRATING STYLE · CLASSIC MACINTOSH

用产品连接人与虚拟世界,让创作与社交更简单。 Connecting people with virtual worlds through products, making creation and social easier.

进入 VR 行业后,在 PICO VR 打造了多人影院这一 PICO 商店头部社交应用;作为 PoliQ 联合创始人,从 0 到 1 打造了 Vyou 微你——一款百万级用户的 3D 数字人社交应用,最终被字节跳动收购;在字节 PICO,主导社交产品矩阵建设,推动轻世界、PICO Avatar、多人社交与协作等产品落地。 Entered the VR industry and built PICO Cinema — a top social app at PICO VR. As co-founder of PoliQ, built Vyou from scratch — a 3D avatar social app reaching millions of users, acquired by ByteDance. At ByteDance PICO, led the social product matrix.

探索 AI Agent 的物理化落地。具身智能的交互仍显生硬——而我在虚拟世界已验证过解法:身份表达(Vyou / PICO Avatar)、主动行为(角色生活流)、多模态感知。目标不是让 AI 说话更像人,而是创造物理空间中真实、有温度、有个性的在场感。 Exploring the physicalization of AI Agent. Embodied intelligence still struggles with stiff interaction — while I've already validated solutions in virtual worlds: identity expression (Vyou / PICO Avatar), proactive behavior (Character Life Flow), and multimodal perception. The goal is not making AI speak more like humans, but creating presence that is real, warm, and individual in physical space.

// 时间线 · 从屏幕到房间 // CHRONOLOGY · SCREEN TO ROOM
2022/2 — 2025/9 BYTEDANCE PICO · 产品负责人 PICO · Product Lead
2019/9 — 2022/2 POLIQ 联合创始人 · 产品负责人 Co-founder · Head of Product
2017/7 — 2019/9 PICO VR 产品经理 Product Manager
2016/10 — 2017/5 CITYU HCI LAB 研究助理 Research Assistant
Experience
// 每一次感知,都离真实更近一点 // EVERY SENSATION, CLOSER TO PRESENCE

从实验室到百万用户,「连接」一直在升级。 FROM LAB TO MILLIONS. CONNECTION EVOLVES.

// 倒序查看身体日志 // DESCENDING EMBODIMENT LOG

VERSIONS · 5 / RUNTIME · 8 YR / TRAJECTORY · VIRTUAL→PHYSICAL / STATE · EMBODYING VERSIONS · 5 / RUNTIME · 8 YR / TRAJECTORY · VIRTUAL→PHYSICAL / STATE · EMBODYING
Projects
// 5 个产品,5 次连接的落地 // 5 PRODUCTS, 5 CONNECTIONS SHIPPED

每个产品都是一次「连接」的验证。 EVERY PRODUCT VALIDATES CONNECTION.

// 连接模组档案 // CONNECTION MODULE ARCHIVE

MODULES · 5 / REACH · 2M+ / SPAN · 2014 → PRESENT / STATE · MANIFESTING MODULES · 5 / REACH · 2M+ / SPAN · 2014 → PRESENT / STATE · MANIFESTING

有的在虚拟空间里创造在场感,有的让数字身份跨越虚实,有的让远距离变成零距离。目标没变过:让连接真实发生 Some create presence in virtual space, some let digital identities cross the virtual-physical boundary, some make distance disappear. The goal never changed: make real connection happen.

SHIPPED LEAD FOUND
PICO 4 Ultra
BYTEDANCE · 2024
SHIPPED
SKU · P4U-2024 · REALITY COMMUNICATION
PICO 4 Ultra
多人社交与协作 · OS 基础设施。PICO OS 底层多人协作基础设施,通过通讯 App(办公协作)和一起玩 App(多人娱乐)提升虚拟空间中的协作效率与社交体验。 Multiplayer social collaboration · OS infrastructure. PICO OS-level multiplayer infrastructure via communication app and PlayTogether app.
OS SOCIAL COLLABORATION
PICO Avatar
BYTEDANCE · 2023
LEAD | SHIPPED
SKU · P4-2023 · SYSTEM AVATAR
PICO Avatar
PICO 设备系统级数字人体验。跨应用数字人编辑器和 SDK,支持卡通、3DGS 真人、AI 数字人等多风格创建。 System-level avatar experience across PICO devices. Cross-app avatar editor and SDK supporting cartoon, 3DGS real-person, and AI avatar styles.
3DGS AI AVATAR SDK
PICO World
BYTEDANCE · 2022
LEAD | SHIPPED
SKU · P4-2022 · SPATIAL PRESENCE
PICO World (轻世界)PICO World
PICO 自研 VR 社交应用,以 UGC 内容创作与多人互动为核心的 3D 内容社区。日均使用时长 40-60 分钟。 PICO's self-developed VR social app — a 3D content community centered on UGC creation and multiplayer interaction. Daily usage: 40-60 minutes.
UGC SOCIAL VR
PICO Cinema
PICO · 2018
SHIPPED
SKU · G2-2018 · SOCIAL CINEMA
PICO 多人影院PICO Social Cinema
PICO 商店头部社交应用。长期保持 Top 受欢迎应用,日均使用时长 50 分钟,建立活跃的用户社群。 Top social app in PICO Store. Daily usage: 50 minutes. Built an active user community with hundreds of viewing events.
TOP 3 SOCIAL VR
Contact
// 本体在线,等待进入物理空间 // BODY ONLINE, AWAITING PHYSICAL SPACE

下一个「连接场景」,还没被定义。 THE NEXT FORM OF CONNECTION IS UNDEFINED.

// 接口开放 · 等待在场 // INTERFACE OPEN, AWAITING PRESENCE

PROTOCOL · OPEN
STATUS · SENSING
RESPONSE · ~24h
从虚拟世界学会了「连接」,现在想把这件事带进真实世界。如果你也在做 AI Agent智能硬件空间计算,或者任何让技术在物理空间中产生真实在场感的事,期待聊聊。 Learned what connection means in virtual worlds. Now bringing it into the physical one. If you're building AI Agents, smart hardware, spatial computing, or anything that creates real presence in physical space — let's talk.
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